# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-85 107 205 -80 112 212 ZombieHut.tml
-48 68 348 -35 100 361 OreSpire.tml
-43 71 450 -36 80 457 Outcrop.tml
-12 76 149 -8 82 152 StonePillar.tml
-8 64 235 -4 66 239 EmeraldOreOutcrop.tml
67 68 205 72 71 212 PumpkinField.tml
125 42 421 136 66 457 SunkenShip-v2.tml
128 63 322 135 67 329 TinyFarmField.tml
201 43 445 212 59 481 SunkenShip-v3.tml
214 43 117 250 67 128 SunkenShip-v2.tml
252 61 204 267 69 219 Mausoleum.tml
286 52 459 294 69 485 shipwreck.tml
